![]() ![]() Missile Command: Recharged is a cool little survival-based adaptation of the classic arcade game. Why not include more modes as well as the original arcade and Atari 2600 versions of Missile Command? The power-ups are an absolute must Even though all of this is cool and makes Missile Command: Recharged more enjoyable, it still feels as if it's lacking supplementary content. Anyway, there are some very cool power-ups, too, that can be extremely useful such as city shields, a bomb that wipes out the whole screen, homing missiles, and a few more. Doing so will make your blast radius larger, ammo replenish faster, missiles soar quicker, and batteries revive sooner respectively. On top of this, there's a leaderboard which is fun to climb as you enhance your power, reload, speed, and rebuild capabilities. ![]() On the plus side, there are permanent upgrades that you can purchase with your cumulative points which adds some fun replay value. ![]() That being said, there are cool new enemy types such as bricks that drop 3 bombs, little speedy missiles, and tough orb thingies. In Missile Command: Recharged, you merely get points for each enemy missile you explode which is far less satisfying, in my opinion. This was a substantial part of the challenge in the original game as you had a limited supply of missiles and every surviving city and unused missile at the end of each stage granted you a wealth of bonus points. However, where it falls apart for me is in the fact that it's merely a survival mode with no stages to master. The core gameplay in Missile Command: Recharged is definitely classic and I enjoyed it a lot. Why not put like 10 classic Atari tunes in there? Gotta spend those points to climb the leaderboards You can turn it off but I'd much rather have a selection of music that played in the background. With that being said, the music is okay but there's only 1 track and it loops far too often. I enjoyed the minimal approach a great deal as it makes gameplay easy to follow while remaining rewarding whenever you successfully hit your targets and claim power-ups. v1d30chumz 194-143-137-78Īlthough its gameplay is familiar, Missile Command: Recharged features swanky new visuals that are flashy, stylish, and neon. One cool feature that isn't explained in-game is that you can use the other face buttons to specifically command each of the 3 batteries individually which adds a layer of strategy. Missile Command: Recharged's core gameplay remains the same as you aim a cursor across the screen and tap a button to fire missiles which will hopefully not miss what you were targeting. I still love playing it to this day and for a game that released 40 years ago, it's pretty impressive how well it has held up. Its strategic premise where you have to aim and launch missiles in order to explode incoming enemy missiles requires a great deal of practice and timing skills to master. I didn't get an Atari 2600 until well after it initially released but when I did I had a great deal of fun playing plenty of classic games such as Missile Command. │ Video Chums loves promoting hard-working indie devs so check out our Indie Game of the Month Awards and Rapid Fire Reviews. Originally released in arcades way back in 1980, Atari's Missile Command is a classic so let's see if Recharged lives up to the arcade hit. ![]() Maciejewski playing a Nintendo Switch on May 29, 2020 ![]()
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